Stat
Health
The base health of a unit, when it reaches 0 in combat the unit dies. 41 structures and 17 fate cards affect Health.
How it works
The base health of a unit, when it reaches 0 in combat the unit dies.
Units with base Health
Axe Thrower
- Ranged
Axe Thrower is a ranged unit deployed by Axe Thrower Camp in Northgard Battlegrounds. Attacks at short range with throwing axes.
Borgild
- Warchief
- Melee
Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.
Liv
- Warchief
- Melee
Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.
Brand
- Warchief
- Melee
Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.
Egil
- Warchief
- Melee
Egil is a warchief deployed by Wolf Banner Hall in Northgard Battlegrounds. Ruthless leader of the Wolf Clan.
Bear
- Melee
Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.
Berserker
- Melee
Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.
Draugr
- Melee
Draugr is a melee unit deployed by Draugr Tombs in Northgard Battlegrounds. Tough undead warriors that can poison enemy units.
Fox
- Melee
Fox is a melee unit deployed by Fox in Northgard Battlegrounds. Quick, fragile beasts that overwhelm in numbers.
Fallen Valkyrie
- Melee
Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.
Eldthur
- Melee
Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.
Skald
- Healer
Skald is a healer unit deployed by Hall of Skalds in Northgard Battlegrounds. Storytellers that heal your units.
Healer
- Healer
Healer is a healer unit deployed by Healer's Hut in Northgard Battlegrounds. Heals wounded friendly units.
Einherjar
- Melee
Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.
Spectral Warrior
- Melee
Spectral Warrior is a melee unit deployed by Hörgr in Northgard Battlegrounds. A frail warrior, returned from the afterlife.
White Wolf
- Melee
White Wolf is a melee unit deployed by Horn of Managarm in Northgard Battlegrounds. A powerful enchanted wolf.
Jotunn
- Melee
Jotunn is a melee unit deployed by Jötunn Camp in Northgard Battlegrounds. A tough, slow unit with cleaving attacks that stun enemies.
Kaija
- Warchief
- Melee
Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.
Kobold
- Melee
Kobold is a melee unit deployed by Kobold Camp in Northgard Battlegrounds. Light, fast attackers.
Mender
- Healer
Mender is a healer unit deployed by Mender's Hut in Northgard Battlegrounds. A short range healer with a chance to critically heal.
Mercenary
- Melee
Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.
Son of Hrymr
- Melee
Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.
Sentry
- Melee
Sentry is a melee unit deployed by Sentry Camp in Northgard Battlegrounds. Weak melee unit that attacks in numbers.
Shield Bearer
- Melee
Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.
Draconic Jötunn
- Melee
Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.
Tracker
- Ranged
Tracker is a ranged unit deployed by Tracker Camp in Northgard Battlegrounds. Rapidly fires flaming arrows at medium range.
Warrior
- Melee
Warrior is a melee unit deployed by Warrior Camp in Northgard Battlegrounds. A well rounded melee unit.
Wolf
- Melee
Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.
Wyvern
- Ranged
Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.
Structures that grant or use Health
| Structure | Effect |
|---|---|
| Axe Thrower Camp | Deploy 1 Axe Throwers. |
| Bear Banner Hall | After each battle, Borgild gains 50 Health, 5 Damage and 1 Regen. |
| Raven Banner Hall | After each battle, Liv gains 50 Health, 5 Damage and 3 Crit Chance. |
| Stag Banner Hall | After each battle, Brand gains 50 Health, 5 Damage and 10 Armor. |
| Wolf Banner Hall | After each battle, Egil gains 50 Health, 5 Damage and 1 Burn. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Berserker Camp | Deploy 1 Berserkers. |
| Boar | Deploy 2 Boars. |
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Draugr Tombs | Deploy 2 Draugr |
| Farm | Each adjacent UNIT gains 25/50/75 Health. Fertile: Plus 5/10/15 Health at the start of each round. |
| Fox | Deploy 4 foxes. |
| Gates of Helheim | Deploy 2 Fallen Valkyries. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Hall of Skalds | Deploy 1 Skalds. |
| Healer's Hut | Deploy 1 Healers |
| Hlidskjalf | Deploy 1 Einherjar. |
| Hörgr | Deploy 4 Spectral Warriors. |
| Horn of Managarm | Deploy 3 White Wolves. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Jötunn Camp | Gain 40/80/120 Health for each adjacent WARBAND. |
| Kaija's Den | After each battle, Kaija gains 80 Health, 2 Damage and 2 Regen. |
| Kobold Camp | Deploy 3 Kobolds. |
| Mender's Hut | Deploy 1 Menders. |
| Mercenary Camp | Deploy 1 Mercenary for every 6 |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
| Naglfar | Gain 5/10/15 Health and 1/2/3 Frost for each stored |
| Naströnd | Fertile: Each adjacent UNIT gains 20%/40%/60% Health. |
| Offering Well | Plus 15/30/45 Health and 3/6/9 Damage at the start of each round. |
| Seal of Valhalla | 50% chance to deploy a Spectral Warrior whenever a friendly unit dies |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Deploy 1 Shield Bearers. |
| Skull of Hrungnir | When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. |
| Tracker Camp | Deploy 1 Trackers. |
| Warrior Camp | Deploy 1 Warriors. |
| Watch Tower | Each adjacent MELEE gains 50/100/150 Health for each TOWER. |
| Winter Festival | Each adjacent MELEE gains 6/12/18 Regen and 10%/20%/30% Health. |
| Wolf Den | Deploy 2 Wolves. |
| Wyvern Nest | Deploy 1 Wyvern. |
| Yggdrasil | Forest adjacency: Each adjacent UNIT gains 100%/200%/300% Health. |
Fate cards with Health
| Card | Effect |
|---|---|
| Well Fed | Target WARBAND. Gain 15 Health. |
| Spiked Skin | Target WARBAND. Gain 15 Health and 2 Thorns. |
| Blessed Champion | Target WARCHIEF. Gain 1 Revive and 100% Health. |
| Follow Them! | Target WARBAND. Gain 150 Health and 2 Cleave. |
| Vineshell | Target MELEE. Gain 3 Thorns and 25 Health. |
| Mushrooms! | Each UNIT gains 50 Health for each adjacent TERRAIN. |
| Avatar of the Wilds | Target UNIT. Gain 100% Health and 100% Thorns. |
| Guardians | Target UNIT. Gain 15 Health for each empty colonized tile. |
| Ancient Rituals | Target DIVINE. Each adjacent MYSTICAL UNIT gains 10 Damage and 30 Health. |
| Mind is Matter | Each MELEE gains 50 Health for each adjacent KNOWLEDGE. |
| Knowledge is Power | Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE. |
| Mythic Vitality | Target MYSTICAL UNIT. Gain 100% Health. |
| Fresh Air | Target MELEE. Gain 20 Damage and 50 Health per adjacent empty tile. |
| Growing Toughness | Each WARCHIEF gains 5 Damage and 15 Health at the start of each round. |
| Combined Arms | Each MELEE gains 15 Health for each RANGED. |
| Combat Healers | Each HEALER gains 15 Health and 10 Healing for each adjacent WARBAND. |
| Hold the Line | Each MELEE gains 30 Health for each adjacent TOWER. |




























