
Structure
Hörgr
- Rare
Hörgr is a Rare structure in Northgard Battlegrounds tagged Knowledge, Divine, Melee and Unit. Deploy 4 Spectral Warriors. Villger: Produce 1/2/3 Lore.
- Rarity
- Rare
- Shop cost
- 12 Kröwns
- Villager slots
- starts with 0, holds up to 3
- Found in
- Shop (all clans)
Effect
Deploy 4 Spectral Warriors.
Villger: Produce 1/2/3
Lore.
Values separated by slashes are for levels 1/2/3.
Effect by level
| Effect | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Deploys | Deploy 4 Spectral Warriors. | Deploy 4 Spectral Warriors. | Deploy 4 Spectral Warriors. |
| Income | Villger: Produce 1 | Villger: Produce 2 | Villger: Produce 3 |
Deploys
Spectral Warrior
- Melee
Spectral Warrior is a melee unit deployed by Hörgr in Northgard Battlegrounds. A frail warrior, returned from the afterlife.
Villagers
- Starting villagers
- 0
- Maximum villagers
- 3
- Each villager adds
- 1/2/3
Lore
Appearance by clan and level

Bear Clan · level 1 
Bear Clan · level 2 
Bear Clan · level 3 
Raven Clan · level 1 
Raven Clan · level 2 
Raven Clan · level 3 
Stag Clan · level 1 
Stag Clan · level 2 
Stag Clan · level 3 
Wolf Clan · level 1 
Wolf Clan · level 2 
Wolf Clan · level 3
Each clan builds its own version of the structure, and the model changes at levels 2 and 3.
Synergies: structures that boost or count this one
| Structure | Effect |
|---|---|
| Altar Of Kings | Produce 1/2/3 |
| Hall of Skalds | Produce 1/2/3 |
| Mimirsbrunn | Produce 1/2/3 |
| Gates of Helheim | Gain 8/16/24 Damage for each adjacent DIVINE. |
| Gjallarhorn | Gain 10%/20%/30% Action Speed for each adjacent DIVINE. |
| Skull of Hrungnir | Gain 10/20/30 Frost for each adjacent DIVINE. |
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Horn of Managarm | Each adjacent MELEE gains 0.1/0.2/0.3 Action Speed. |
| Naströnd | Each adjacent MELEE gains 5/10/15 Thorns for each TERRAIN. |
| Sacrificial Pyre | Each adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager. Rocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE. |
| Scabbard of Gram | Each adjacent MELEE gains 20/40/60 Frost. |
| Urdarbrunn | Every 6 seconds: Each MELEE UNIT gains 5/10/15 Regen for 3 seconds. |
| Völund's Forge | Each adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor. |
| Warrior Camp | Each adjacent MELEE gains 5/10/15 Crit Chance. |
| Watch Tower | Each adjacent MELEE gains 50/100/150 Health for each TOWER. |
| Winter Festival | Each adjacent MELEE gains 6/12/18 Regen and 10%/20%/30% Health. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Brewery | Each adjacent UNIT gains 1/2/3 Regen. |
| Ceremonial Bonfire | Each adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn. |
| Farm | Each adjacent UNIT gains 25/50/75 Health. |
| Gates of Muspell | Rocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Mender's Hut | Each adjacent UNIT gains 10/20/30 Regen. |
| Scout Camp | Each adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN. |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Each adjacent UNIT gains 20/40/60 Armor. |
| Yggdrasil | Forest adjacency: Each adjacent UNIT gains 100%/200%/300% Health. |
Based on this structure's tags (Knowledge, Divine, Melee, Unit).
Horgr
