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Wolf Banner Hall

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Wolf Banner Hall

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Wolf Banner Hall structure artwork from Northgard Battlegrounds

Structure

Wolf Banner Hall

  • Banner Hall

Wolf Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Egil. Produce 11/13/15 Kröwns and 4/5/6 Lore.

All structures

Found in
Starting structure

Effect

Deploy Egil.

Produce 11/13/15 Kröwns and 4/5/6 Lore.

After each battle, Egil gains 50 Health, 5 Damage and 1 Burn.

Values separated by slashes are for levels 1/2/3.

Effect by level

EffectLevel 1Level 2Level 3
DeploysDeploy Egil.Deploy Egil.Deploy Egil.
IncomeProduce 11 Kröwns and 4 Lore.Produce 13 Kröwns and 5 Lore.Produce 15 Kröwns and 6 Lore.
After battleAfter each battle, Egil gains 50 Health, 5 Damage and 1 Burn.After each battle, Egil gains 50 Health, 5 Damage and 1 Burn.After each battle, Egil gains 50 Health, 5 Damage and 1 Burn.

Deploys

Egil

  • Warchief
  • Melee

Egil is a warchief deployed by Wolf Banner Hall in Northgard Battlegrounds. Ruthless leader of the Wolf Clan.

Synergies: structures that boost or count this one

StructureEffect
Altar Of KingsEach adjacent UNIT gains: 3/6/9 Damage for each MELEE.
ForgeEach adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor.
Horn of ManagarmEach adjacent MELEE gains 0.1/0.2/0.3 Action Speed.
NaströndEach adjacent MELEE gains 5/10/15 Thorns for each TERRAIN.
Sacrificial PyreEach adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager. Rocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE.
Scabbard of GramEach adjacent MELEE gains 20/40/60 Frost.
UrdarbrunnEvery 6 seconds: Each MELEE UNIT gains 5/10/15 Regen for 3 seconds.
Völund's ForgeEach adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor.
Warrior CampEach adjacent MELEE gains 5/10/15 Crit Chance.
Watch TowerEach adjacent MELEE gains 50/100/150 Health for each TOWER.
Winter FestivalEach adjacent MELEE gains 6/12/18 Regen and 10%/20%/30% Health.
BearAll NATURE UNIT gain 20/40/60 Health.
BreweryEach adjacent UNIT gains 1/2/3 Regen.
Ceremonial BonfireEach adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn.
FarmEach adjacent UNIT gains 25/50/75 Health.
Gates of MuspellRocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn.
GjallarhornEvery 8 seconds: Each UNIT gains 1/2/3 Haste.
HouseEach adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen.
Hunter's LodgeEach adjacent UNIT gains 6/12/18 Damage.
Mender's HutEach adjacent UNIT gains 10/20/30 Regen.
Scout CampEach adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN.
Sheep FoldEach adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen.
Shield Bearer CampEach adjacent UNIT gains 20/40/60 Armor.
YggdrasilForest adjacency: Each adjacent UNIT gains 100%/200%/300% Health.

Based on this structure's tags (Bannerhall, Melee, Unit, Warchief).

BannerHallWolf