Action Speed
How fast a unit (or structure) performs actions such as attacking or healing in combat. Represented as actions per second. 36 structures and 7 fate cards affect Action Speed.
- Sources
- 43
Combat stats and status effects (Burn, Poison, Frost, Cleave, Ward...) with exact rules and every source.
20 stats & effects
How fast a unit (or structure) performs actions such as attacking or healing in combat. Represented as actions per second. 36 structures and 7 fate cards affect Action Speed.
How many units a structure deploys in combat, or how many attacks a tower makes each cooldown in combat. 34 structures and 0 fate cards affect Activations.
Area of Effect attacks deal any Damage applied to all units within their radius. 33 structures and 0 fate cards affect Area of Effect.
Blocks incoming Damage and Burn. Ignored by Poison and Thorns. 35 structures and 10 fate cards affect Armor.
Stacks on units and applies the total as damage every second. Decreases total stacks by 20% each time it deals damage. 35 structures and 6 fate cards affect Burn.
Attacks made with Cleave also hit 1 additional enemy unit for each stack of Cleave. These hits deal 25% of the original Damage (including Poison, Burn and Frost). 35 structures and 10 fate cards affect Cleave.
The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action. 35 structures and 18 fate cards affect Crit Chance.
Base damage dealt by units and structures in combat. Blocked by Armor and Ward. 38 structures and 20 fate cards affect Damage.
Stacks on units and slows action and movement speed. At 100 stacks, freezes for 1 second, then loses all stacks. 35 structures and 4 fate cards affect Frost.
Doubles attack speed and movement speed on affected units. 1 structures and 1 fate cards affect Haste.
Recovers Health, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount Healed. 36 structures and 3 fate cards affect Healing.
The base health of a unit, when it reaches 0 in combat the unit dies. 41 structures and 17 fate cards affect Health.
How fast a unit moves across the battlefield. 33 structures and 0 fate cards affect Movement Speed.
Stacks on units and applies the total as damage every second. Ignores Armor. Decreased by Healing and Regen. 34 structures and 13 fate cards affect Poison.
The maximum distance at which a unit can make an attack in combat. 33 structures and 1 fate cards affect Range.
Recovers Health each second, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount recovered. 39 structures and 9 fate cards affect Regen.
Returns slain units to battle with full Armor and Health after 3 seconds. Decreases by 1 each time it triggers. 33 structures and 1 fate cards affect Revive.
Prevents affected units from moving or attacking. Reduces its duration automatically each second. 33 structures and 0 fate cards affect Stun.
Deals 1 damage per stack back to attacking units at melee range. Incoming critical attacks double this damage. Ignores Armor. 34 structures and 10 fate cards affect Thorns.
Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one. 33 structures and 9 fate cards affect Ward.
| Name | Sources |
|---|---|
| Action Speed | 43 |
| Activations | 34 |
| Area of Effect | 33 |
| Armor | 45 |
| Burn | 41 |
| Cleave | 45 |
| Crit Chance | 53 |
| Damage | 58 |
| Frost | 39 |
| Haste | 2 |
| Healing | 39 |
| Health | 58 |
| Movement Speed | 33 |
| Poison | 47 |
| Range | 34 |
| Regen | 48 |
| Revive | 34 |
| Stun | 33 |
| Thorns | 44 |
| Ward | 42 |
No stats & effects match these filters.