Skip to content
Skip to content
WikiTactics Editor

Stag Banner Hall

Ready

Sign in to edit

Your draft stays in this browser. Submitted changes are reviewed before they appear on the wiki.

Sign in or create an account

Checking your account...

Page history

Stag Banner Hall

Loading history...

Stag Banner Hall structure artwork from Northgard Battlegrounds

Structure

Stag Banner Hall

  • Banner Hall

Stag Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Brand. Produce 11/13/15 Kröwns and 4/5/6 Lore.

All structures

Found in
Starting structure

Effect

Deploy Brand.

Produce 11/13/15 Kröwns and 4/5/6 Lore.

After each battle, Brand gains 50 Health, 5 Damage and 10 Armor.

Values separated by slashes are for levels 1/2/3.

Effect by level

EffectLevel 1Level 2Level 3
DeploysDeploy Brand.Deploy Brand.Deploy Brand.
IncomeProduce 11 Kröwns and 4 Lore.Produce 13 Kröwns and 5 Lore.Produce 15 Kröwns and 6 Lore.
After battleAfter each battle, Brand gains 50 Health, 5 Damage and 10 Armor.After each battle, Brand gains 50 Health, 5 Damage and 10 Armor.After each battle, Brand gains 50 Health, 5 Damage and 10 Armor.

Deploys

Brand

  • Warchief
  • Melee

Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.

Synergies: structures that boost or count this one

StructureEffect
Altar Of KingsEach adjacent UNIT gains: 3/6/9 Damage for each MELEE.
ForgeEach adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor.
Horn of ManagarmEach adjacent MELEE gains 0.1/0.2/0.3 Action Speed.
NaströndEach adjacent MELEE gains 5/10/15 Thorns for each TERRAIN.
Sacrificial PyreEach adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager. Rocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE.
Scabbard of GramEach adjacent MELEE gains 20/40/60 Frost.
UrdarbrunnEvery 6 seconds: Each MELEE UNIT gains 5/10/15 Regen for 3 seconds.
Völund's ForgeEach adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor.
Warrior CampEach adjacent MELEE gains 5/10/15 Crit Chance.
Watch TowerEach adjacent MELEE gains 50/100/150 Health for each TOWER.
Winter FestivalEach adjacent MELEE gains 6/12/18 Regen and 10%/20%/30% Health.
BearAll NATURE UNIT gain 20/40/60 Health.
BreweryEach adjacent UNIT gains 1/2/3 Regen.
Ceremonial BonfireEach adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn.
FarmEach adjacent UNIT gains 25/50/75 Health.
Gates of MuspellRocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn.
GjallarhornEvery 8 seconds: Each UNIT gains 1/2/3 Haste.
HouseEach adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen.
Hunter's LodgeEach adjacent UNIT gains 6/12/18 Damage.
Mender's HutEach adjacent UNIT gains 10/20/30 Regen.
Scout CampEach adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN.
Sheep FoldEach adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen.
Shield Bearer CampEach adjacent UNIT gains 20/40/60 Armor.
YggdrasilForest adjacency: Each adjacent UNIT gains 100%/200%/300% Health.

Based on this structure's tags (Bannerhall, Melee, Unit, Warchief).

BannerHallStag