
Structure
Healer's Hut
- Common
Healer's Hut is a Common structure in Northgard Battlegrounds tagged Civilian, Nature, HEALER and Unit. Deploy 1 Healers. Gain 2/4/6 Healing for each adjacent empty tile.
- Rarity
- Common
- Shop cost
- 4 Kröwns
- Villager slots
- starts with 1, holds up to 3
- Found in
- Shop (all clans)
Effect
Deploy 1 Healers
Gain 2/4/6 Healing for each adjacent empty tile.
Values separated by slashes are for levels 1/2/3.
Effect by level
| Effect | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Deploys | Deploy 1 Healers | Deploy 1 Healers | Deploy 1 Healers |
| Self bonus | Gain 2 Healing for each adjacent empty tile. | Gain 4 Healing for each adjacent empty tile. | Gain 6 Healing for each adjacent empty tile. |
Deploys
Healer
- Healer
Healer is a healer unit deployed by Healer's Hut in Northgard Battlegrounds. Heals wounded friendly units.
Villagers
- Starting villagers
- 1
- Maximum villagers
- 3
- Each villager adds
- 1 Activations
Appearance by clan and level

Bear Clan · level 1 
Bear Clan · level 2 
Bear Clan · level 3 
Raven Clan · level 1 
Raven Clan · level 2 
Raven Clan · level 3 
Stag Clan · level 1 
Stag Clan · level 2 
Stag Clan · level 3 
Wolf Clan · level 1 
Wolf Clan · level 2 
Wolf Clan · level 3
Each clan builds its own version of the structure, and the model changes at levels 2 and 3.
Synergies: structures that boost or count this one
| Structure | Effect |
|---|---|
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Forest | Reduce the cost of CIVILIAN, ECONOMY and SUPPORT by 1 |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Winter Festival | Produce 1/2/3 |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Altar Of Kings | 5/10/15 Regen for each HEALER. |
| Barenton Fountain | Each adjacent HEALER gains 5/10/15 Healing. |
| Mimirsbrunn | Each adjacent HEALER gains 10%/20%/30% Action Speed. |
| Urdarbrunn | Each adjacent HEALER gains 10/20/30 Healing. |
| Yggdrasil | Each HEALER gains 50%/100%/150% Healing. |
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Brewery | Each adjacent UNIT gains 1/2/3 Regen. |
| Ceremonial Bonfire | Each adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn. |
| Farm | Each adjacent UNIT gains 25/50/75 Health. |
| Gates of Muspell | Rocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn. |
| Gjallarhorn | Every 8 seconds: Each UNIT gains 1/2/3 Haste. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Mender's Hut | Each adjacent UNIT gains 10/20/30 Regen. |
| Naströnd | Fertile: Each adjacent UNIT gains 20%/40%/60% Health. |
| Scout Camp | Each adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN. |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Each adjacent UNIT gains 20/40/60 Armor. |
Based on this structure's tags (Civilian, Nature, HEALER, Unit).
HealersHut
