Tag
Unit
Unit is a tag in Northgard Battlegrounds. 31 structures carry it, and 18 structures plus 37 fate cards boost or count Unit structures.
- Structures
- 31
Unit structures
Axe Thrower Camp
- Common
Axe Thrower Camp is a Common structure in Northgard Battlegrounds tagged Warband, Ranged and Unit. Deploy 1 Axe Throwers. Each adjacent RANGED gains 2/4/6 Damage.
Bear Banner Hall
- Banner Hall
Bear Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Borgild. Produce 10/12/14 Kröwns and 4/5/6 Lore.
Raven Banner Hall
- Banner Hall
Raven Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Liv. Produce 11/13/15 Kröwns and 4/5/6 Lore.
Stag Banner Hall
- Banner Hall
Stag Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Brand. Produce 11/13/15 Kröwns and 4/5/6 Lore.
Wolf Banner Hall
- Banner Hall
Wolf Banner Hall is a Banner Hall in Northgard Battlegrounds tagged Bannerhall, Melee, Unit and Warchief. Deploy Egil. Produce 11/13/15 Kröwns and 4/5/6 Lore.
Bear
- Epic
Bear is an Epic structure in Northgard Battlegrounds tagged Nature, Melee, Unit and Beast. All NATURE UNIT gain 20/40/60 Health. Deploy 1 Bears.
Berserker Camp
- Common
- Clan unique
Berserker Camp is a Common structure in Northgard Battlegrounds tagged Warband, Melee and Unit. Deploy 1 Berserkers. Gain 2/4/6 Crit Chance for each adjacent WARBAND.
Boar
- Uncommon
Boar is an Uncommon structure in Northgard Battlegrounds tagged Melee, Unit, Nature and Beast. Deploy 2 Boars.
Draugr Tombs
- Rare
Draugr Tombs is a Rare structure in Northgard Battlegrounds tagged Mystical, Melee, Sacrificial and Unit. Deploy 2 Draugr. Fertile: Gain 3/6/9 Poison for each MYSTICAL.
Fox
- Common
Fox is a Common structure in Northgard Battlegrounds tagged Nature, Melee, Unit and Beast. Deploy 4 foxes.
Gates of Helheim
- Epic
Gates of Helheim is an Epic structure in Northgard Battlegrounds tagged Mystical, Melee and Unit. Deploy 2 Fallen Valkyries. Gain 8/16/24 Damage for each adjacent DIVINE.
Gates of Muspell
- Legendary
Gates of Muspell is a Legendary structure in Northgard Battlegrounds tagged Mystical, Melee and Unit. Deploy 1 Eldthur. Gain 5/10/15 Burn for each MYSTICAL.
Hall of Skalds
- Uncommon
- Clan unique
Hall of Skalds is an Uncommon structure in Northgard Battlegrounds tagged Civilian, HEALER, Knowledge and Unit. Deploy 1 Skalds. Produce 1/2/3 Lore for each adjacent KNOWLEDGE.
Healer's Hut
- Common
Healer's Hut is a Common structure in Northgard Battlegrounds tagged Civilian, Nature, HEALER and Unit. Deploy 1 Healers. Gain 2/4/6 Healing for each adjacent empty tile.
Hlidskjalf
- Epic
- Clan unique
Hlidskjalf is an Epic structure in Northgard Battlegrounds tagged Divine, Melee, Unit and Warband. Deploy 1 Einherjar.
Hörgr
- Rare
Hörgr is a Rare structure in Northgard Battlegrounds tagged Knowledge, Divine, Melee and Unit. Deploy 4 Spectral Warriors. Villger: Produce 1/2/3 Lore.
Horn of Managarm
- Epic
- Clan unique
Horn of Managarm is an Epic structure in Northgard Battlegrounds tagged Beast, Melee, Unit and Mystical. Deploy 3 White Wolves. Each adjacent MELEE gains 0.1/0.2/0.3 Action Speed.
Jötunn Camp
- Rare
Jötunn Camp is a Rare structure in Northgard Battlegrounds tagged Mystical, Melee, Unit and Mercenary. Deploy 1 Jötunn. Gain 40/80/120 Health for each adjacent WARBAND.
Kaija's Den
- Clan unique
Kaija's Den is a structure in Northgard Battlegrounds tagged Melee, Warchief, Unit, Beast and Kaija. Deploy Kaija. After each battle, Kaija gains 80 Health, 2 Damage and 2 Regen.
Kobold Camp
- Uncommon
Kobold Camp is an Uncommon structure in Northgard Battlegrounds tagged Mystical, Melee, Unit and Mercenary. Deploy 3 Kobolds. Gain 0.1/0.2/0.3 Action Speed for each ECONOMY.
Mender's Hut
- Rare
Mender's Hut is a Rare structure in Northgard Battlegrounds tagged Civilian, HEALER, Nature and Unit. Deploy 1 Menders. Each adjacent UNIT gains 10/20/30 Regen.
Mercenary Camp
- Common
- Clan unique
Mercenary Camp is a Common structure in Northgard Battlegrounds tagged Unit, Warband, Melee and Mercenary. Deploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4).
Naglfar
- Epic
- Clan unique
Naglfar is an Epic structure in Northgard Battlegrounds tagged Unit, Mystical, Melee and Mercenary. Deploy 1 Son of Hrymr. Gain 5/10/15 Health and 1/2/3 Frost for each stored Kröwns.
Seal of Valhalla
- Epic
- Not in demo shop
Seal of Valhalla is an Epic structure in Northgard Battlegrounds tagged Divine, Melee, Warband, Sacrificial and Unit. 50% chance to deploy a Spectral Warrior whenever a friendly unit dies.
Sentry Camp
- Uncommon
Sentry Camp is an Uncommon structure in Northgard Battlegrounds tagged Warband, Melee and Unit. Deploy 1 Sentry for each CIVILIAN structure. (Max: 6).
Shield Bearer Camp
- Common
Shield Bearer Camp is a Common structure in Northgard Battlegrounds tagged Warband, Melee and Unit. Deploy 1 Shield Bearers. Each adjacent UNIT gains 20/40/60 Armor.
Skull of Hrungnir
- Epic
Skull of Hrungnir is an Epic structure in Northgard Battlegrounds tagged Mystical, Melee and Unit. When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. Gain 10/20/30 Frost for each adjacent DIVINE.
Tracker Camp
- Uncommon
Tracker Camp is an Uncommon structure in Northgard Battlegrounds tagged Warband, Ranged and Unit. Deploy 1 Trackers. Gain 2/4/6 Burn for each adjacent TERRAIN.
Warrior Camp
- Common
Warrior Camp is a Common structure in Northgard Battlegrounds tagged Warband, Melee and Unit. Deploy 1 Warriors. Each adjacent MELEE gains 5/10/15 Crit Chance.
Wolf Den
- Rare
Wolf Den is a Rare structure in Northgard Battlegrounds tagged Beast, Nature, Melee and Unit. Deploy 2 Wolves. Gain 5/10/15 Damage for each adjacent BEAST.
Wyvern Nest
- Epic
Wyvern Nest is an Epic structure in Northgard Battlegrounds tagged Mystical, Ranged and Unit. Deploy 1 Wyvern. When adjacent to a Mountain: Gain 5/10/15 Burn.
Unit units
Axe Thrower
- Ranged
Axe Thrower is a ranged unit deployed by Axe Thrower Camp in Northgard Battlegrounds. Attacks at short range with throwing axes.
Borgild
- Warchief
- Melee
Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.
Liv
- Warchief
- Melee
Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.
Brand
- Warchief
- Melee
Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.
Egil
- Warchief
- Melee
Egil is a warchief deployed by Wolf Banner Hall in Northgard Battlegrounds. Ruthless leader of the Wolf Clan.
Bear
- Melee
Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.
Berserker
- Melee
Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.
Draugr
- Melee
Draugr is a melee unit deployed by Draugr Tombs in Northgard Battlegrounds. Tough undead warriors that can poison enemy units.
Fox
- Melee
Fox is a melee unit deployed by Fox in Northgard Battlegrounds. Quick, fragile beasts that overwhelm in numbers.
Fallen Valkyrie
- Melee
Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.
Eldthur
- Melee
Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.
Skald
- Healer
Skald is a healer unit deployed by Hall of Skalds in Northgard Battlegrounds. Storytellers that heal your units.
Healer
- Healer
Healer is a healer unit deployed by Healer's Hut in Northgard Battlegrounds. Heals wounded friendly units.
Einherjar
- Melee
Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.
Spectral Warrior
- Melee
Spectral Warrior is a melee unit deployed by Hörgr in Northgard Battlegrounds. A frail warrior, returned from the afterlife.
White Wolf
- Melee
White Wolf is a melee unit deployed by Horn of Managarm in Northgard Battlegrounds. A powerful enchanted wolf.
Jotunn
- Melee
Jotunn is a melee unit deployed by Jötunn Camp in Northgard Battlegrounds. A tough, slow unit with cleaving attacks that stun enemies.
Kaija
- Warchief
- Melee
Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.
Kobold
- Melee
Kobold is a melee unit deployed by Kobold Camp in Northgard Battlegrounds. Light, fast attackers.
Mender
- Healer
Mender is a healer unit deployed by Mender's Hut in Northgard Battlegrounds. A short range healer with a chance to critically heal.
Mercenary
- Melee
Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.
Son of Hrymr
- Melee
Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.
Sentry
- Melee
Sentry is a melee unit deployed by Sentry Camp in Northgard Battlegrounds. Weak melee unit that attacks in numbers.
Shield Bearer
- Melee
Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.
Draconic Jötunn
- Melee
Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.
Tracker
- Ranged
Tracker is a ranged unit deployed by Tracker Camp in Northgard Battlegrounds. Rapidly fires flaming arrows at medium range.
Warrior
- Melee
Warrior is a melee unit deployed by Warrior Camp in Northgard Battlegrounds. A well rounded melee unit.
Wolf
- Melee
Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.
Wyvern
- Ranged
Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.
Structures that work with Unit
| Structure | Effect |
|---|---|
| Altar Of Kings | Produce 1/2/3 |
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Brewery | Each adjacent UNIT gains 1/2/3 Regen. |
| Ceremonial Bonfire | Each adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn. |
| Farm | Each adjacent UNIT gains 25/50/75 Health. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Gjallarhorn | Gain 10%/20%/30% Action Speed for each adjacent DIVINE. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Mender's Hut | Deploy 1 Menders. |
| Naströnd | Each adjacent MELEE gains 5/10/15 Thorns for each TERRAIN. |
| Offering Well | Spend 1/2/3 |
| Scout Camp | Each adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN. |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Deploy 1 Shield Bearers. |
| Urdarbrunn | Each adjacent HEALER gains 10/20/30 Healing. |
| Yggdrasil | Forest adjacency: Each adjacent UNIT gains 100%/200%/300% Health. |
Fate cards that mention Unit
| Card | Effect |
|---|---|
| Protect the Weak | Target CIVILIAN. Gain 1 Ward. |
| Quick Work | Target CIVILIAN. Gain 0.3 Action Speed. |
| Mind Shield | Target KNOWLEDGE. Grant 1 Ward to each adjacent UNIT. |
| Second Wind | Target UNIT. Gain 3 Ward, the first time it falls below 50% Health in battle. |
| Roll with the Punches | Target UNIT. When struck in combat, gain 10 Armor. |
| Work Together | CIVILIAN units gain 10% Action Speed for each adjacent MELEE structure. |
| Fortified Thought | Each UNIT gains 20 Armor for each KNOWLEDGE. |
| Gleaming Aegis | Target UNIT. At the start of battle, gain 15 Ward for 10 seconds. |
| Heavy Plate | Target UNIT. Gain 150 Armor and 2 Ward. |
| Strongblood | Target UNIT. Gain 3 Regen. |
| Soothing Winds | Each UNIT gains 3 Regen for each adjacent TERRAIN. |
| Lifeblood | Each UNIT with Regen gains 3 Regen. |
| Prickly Gardens | Target CIVILIAN. Adjacent UNIT gain 3 Thorns. |
| Bramblesprout | Each UNIT with Thorns gains 3 Thorns. |
| Mushrooms! | Each UNIT gains 50 Health for each adjacent TERRAIN. |
| Retaliate | Target UNIT. ON HIT BY ENEMY: Gain 2 Thorns. |
| Avatar of the Wilds | Target UNIT. Gain 100% Health and 100% Thorns. |
| Rampant Regrowth | Target UNIT. The first time you fall below 50% Health in combat, gain 300% Regen for 10 seconds. |
| Discombobulate | Target UNIT. ON ATTACK: Deal 15 additional damage of a random type. |
| Ambush Tactics | Target UNIT. Gain 3 Poison and 15 Crit Chance. |
| Second Chance | Target WARCHIEF. ON DEATH: REVIVE as a random UNIT. |
| Life's Bane | Each UNIT with Poison gains 3 Poison. |
| Dark Designs | Each UNIT gains 10% of their Crit Chance as Poison. |
| Pathfinders | Target UNIT. Gain 3 Damage for each empty colonized tile. |
| Guardians | Target UNIT. Gain 15 Health for each empty colonized tile. |
| Monstrous Swing | Target MYSTICAL UNIT. Gain 5 Damage and 1 Cleave. |
| Healer's Lore | Target KNOWLEDGE. Each adjacent MYSTICAL UNIT gains 5 Regen. |
| Mythic Rage | Each MYSTICAL UNIT gains 8 Damage. |
| Ancient Rituals | Target DIVINE. Each adjacent MYSTICAL UNIT gains 10 Damage and 30 Health. |
| Ancient's Defense | Each MYSTICAL UNIT gains 25 Armor per DIVINE. |
| True Strike | Target UNIT. At the start of battle, gain 100 Crit Chance for 10 seconds. |
| Knowledge is Power | Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE. |
| Elemental Arsenal | Target MYSTICAL UNIT. Gain 10 Poison, 10 Burn, and 10 Frost. |
| Mythic Vitality | Target MYSTICAL UNIT. Gain 100% Health. |
| Divine Guidance | Each UNIT gains 25 Crit Chance for each adjacent DIVINE. |
| Bloodied Might | Target UNIT. When struck in combat, gain 3 Damage. |
| Hold the Line | Each MELEE gains 30 Health for each adjacent TOWER. |


































