Combat stats and status effects
What every combat stat does, from Armor and Crit Chance to Burn, Poison, Frost, Cleave, Ward and Revive, with the exact numbers stored in the game settings.
Stats and effects
| Stat | Rule |
|---|---|
| Health | The base health of a unit, when it reaches 0 in combat the unit dies. |
| Armor | Blocks incoming Damage and Burn. Ignored by Poison and Thorns. |
| Crit Chance | The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action. |
| Damage | Base damage dealt by units and structures in combat. Blocked by Armor and Ward. |
| Action Speed | How fast a unit (or structure) performs actions such as attacking or healing in combat. Represented as actions per second. |
| Activations | How many units a structure deploys in combat, or how many attacks a tower makes each cooldown in combat. |
| Movement Speed | How fast a unit moves across the battlefield. |
| Burn | Stacks on units and applies the total as damage every second. Decreases total stacks by 20% each time it deals damage. |
| Poison | Stacks on units and applies the total as damage every second. Ignores Armor. Decreased by Healing and Regen. |
| Range | The maximum distance at which a unit can make an attack in combat. |
| Thorns | Deals 1 damage per stack back to attacking units at melee range. Incoming critical attacks double this damage. Ignores Armor. |
| Stun | Prevents affected units from moving or attacking. Reduces its duration automatically each second. |
| Haste | Doubles attack speed and movement speed on affected units. |
| Healing | Recovers Health, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount Healed. |
| Area of Effect | Area of Effect attacks deal any Damage applied to all units within their radius. |
| Ward | Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one. |
| Revive | Returns slain units to battle with full Armor and Health after 3 seconds. Decreases by 1 each time it triggers. |
| Cleave | Attacks made with Cleave also hit 1 additional enemy unit for each stack of Cleave. These hits deal 25% of the original Damage (including Poison, Burn and Frost). |
| Frost | Stacks on units and slows action and movement speed. At 100 stacks, freezes for 1 second, then loses all stacks. |
| Regen | Recovers Health each second, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount recovered. |
Damage-over-time settings
- Burn
- ticks 1/s, stacks fall by 20% per tick
- Poison
- ticks 1/s, no automatic decay (0%); Healing and Regen remove stacks
- Cleave (config)
- radius 2.5, 50% damage
The Cleave tooltip text says 25% of the original damage while the demo's setting is 50%; check again after Early Access.
