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Combat stats and status effects

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Combat stats and status effects

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What every combat stat does, from Armor and Crit Chance to Burn, Poison, Frost, Cleave, Ward and Revive, with the exact numbers stored in the game settings.

Stats and effects

StatRule
HealthThe base health of a unit, when it reaches 0 in combat the unit dies.
ArmorBlocks incoming Damage and Burn. Ignored by Poison and Thorns.
Crit ChanceThe chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action.
DamageBase damage dealt by units and structures in combat. Blocked by Armor and Ward.
Action SpeedHow fast a unit (or structure) performs actions such as attacking or healing in combat. Represented as actions per second.
ActivationsHow many units a structure deploys in combat, or how many attacks a tower makes each cooldown in combat.
Movement SpeedHow fast a unit moves across the battlefield.
BurnStacks on units and applies the total as damage every second. Decreases total stacks by 20% each time it deals damage.
PoisonStacks on units and applies the total as damage every second. Ignores Armor. Decreased by Healing and Regen.
RangeThe maximum distance at which a unit can make an attack in combat.
ThornsDeals 1 damage per stack back to attacking units at melee range. Incoming critical attacks double this damage. Ignores Armor.
StunPrevents affected units from moving or attacking. Reduces its duration automatically each second.
HasteDoubles attack speed and movement speed on affected units.
HealingRecovers Health, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount Healed.
Area of EffectArea of Effect attacks deal any Damage applied to all units within their radius.
WardPrevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one.
ReviveReturns slain units to battle with full Armor and Health after 3 seconds. Decreases by 1 each time it triggers.
CleaveAttacks made with Cleave also hit 1 additional enemy unit for each stack of Cleave. These hits deal 25% of the original Damage (including Poison, Burn and Frost).
FrostStacks on units and slows action and movement speed. At 100 stacks, freezes for 1 second, then loses all stacks.
RegenRecovers Health each second, up to the maximum Health of a unit. Reduces Poison stacks equal to the amount recovered.

Damage-over-time settings

Burn
ticks 1/s, stacks fall by 20% per tick
Poison
ticks 1/s, no automatic decay (0%); Healing and Regen remove stacks
Cleave (config)
radius 2.5, 50% damage

The Cleave tooltip text says 25% of the original damage while the demo's setting is 50%; check again after Early Access.