
Unit
Einherjar
- Melee
Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.
- Deployed by
- Hlidskjalf
- Health
- 200/400/600
- Damage
- 12/24/36
- Attack
- Melee
Description
An elite warrior with cleaving attacks that returns from the dead.
Stats by structure level
| Stat | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Health | 200 | 400 | 600 |
| Armor | 30 | 60 | 90 |
| Damage | 12 | 24 | 36 |
| Action Speed | 0.7/s | 0.7/s | 0.7/s |
| Range | 1 | 1 | 1 |
| Movement Speed | 3 | 3 | 3 |
| Revive | 1 | 1 | 1 |
Deployment
- Deployment
- Deploy 1 Einherjar.
- Per villager
- Each villager assigned to Hlidskjalf deploys 1 more (up to 3 villagers).
- Aggro range
- 5
Structures that boost this unit
| Structure | Effect |
|---|---|
| Gates of Helheim | Gain 8/16/24 Damage for each adjacent DIVINE. |
| Gjallarhorn | Gain 10%/20%/30% Action Speed for each adjacent DIVINE. |
| Skull of Hrungnir | Gain 10/20/30 Frost for each adjacent DIVINE. |
| Altar Of Kings | Each adjacent UNIT gains: 3/6/9 Damage for each MELEE. |
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Horn of Managarm | Each adjacent MELEE gains 0.1/0.2/0.3 Action Speed. |
| Naströnd | Each adjacent MELEE gains 5/10/15 Thorns for each TERRAIN. |
| Sacrificial Pyre | Each adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager. Rocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE. |
| Scabbard of Gram | Each adjacent MELEE gains 20/40/60 Frost. |
| Urdarbrunn | Every 6 seconds: Each MELEE UNIT gains 5/10/15 Regen for 3 seconds. |
| Völund's Forge | Each adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor. |
| Warrior Camp | Each adjacent MELEE gains 5/10/15 Crit Chance. |
| Watch Tower | Each adjacent MELEE gains 50/100/150 Health for each TOWER. |
| Winter Festival | Each adjacent MELEE gains 6/12/18 Regen and 10%/20%/30% Health. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Brewery | Each adjacent UNIT gains 1/2/3 Regen. |
| Ceremonial Bonfire | Each adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn. |
| Farm | Each adjacent UNIT gains 25/50/75 Health. |
| Gates of Muspell | Rocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Mender's Hut | Each adjacent UNIT gains 10/20/30 Regen. |
| Scout Camp | Each adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN. |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Each adjacent UNIT gains 20/40/60 Armor. |
| Yggdrasil | Forest adjacency: Each adjacent UNIT gains 100%/200%/300% Health. |
| Berserker Camp | Gain 2/4/6 Crit Chance for each adjacent WARBAND. |
| Bifrost | Each adjacent WARBAND deploys 1/2/3 Activations extra unit(s). |
| Jötunn Camp | Gain 40/80/120 Health for each adjacent WARBAND. |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
Based on this structure's tags (Divine, Melee, Unit, Warband).
