
Unit
Skald
- Healer
Skald is a healer unit deployed by Hall of Skalds in Northgard Battlegrounds. Storytellers that heal your units.
- Deployed by
- Hall of Skalds
- Health
- 25/50/75
- Attack
- Melee
Description
Storytellers that heal your units.
Stats by structure level
| Stat | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Health | 25 | 50 | 75 |
| Action Speed | 0.7/s | 0.7/s | 0.7/s |
| Range | 6 | 6 | 6 |
| Movement Speed | 2.5 | 2.5 | 2.5 |
| Healing | 15 | 30 | 45 |
Deployment
- Deployment
- Deploy 1 Skalds.
- Per villager
- Each villager assigned to Hall of Skalds deploys 1 more (up to 3 villagers).
- Aggro range
- 5
Structures that boost this unit
| Structure | Effect |
|---|---|
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Forest | Reduce the cost of CIVILIAN, ECONOMY and SUPPORT by 1 |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Winter Festival | Produce 1/2/3 |
| Altar Of Kings | 5/10/15 Regen for each HEALER. |
| Barenton Fountain | Each adjacent HEALER gains 5/10/15 Healing. |
| Mimirsbrunn | Each adjacent HEALER gains 10%/20%/30% Action Speed. |
| Urdarbrunn | Each adjacent HEALER gains 10/20/30 Healing. |
| Yggdrasil | Each HEALER gains 50%/100%/150% Healing. |
| Hall of Skalds | Produce 1/2/3 |
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Brewery | Each adjacent UNIT gains 1/2/3 Regen. |
| Ceremonial Bonfire | Each adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn. |
| Farm | Each adjacent UNIT gains 25/50/75 Health. |
| Gates of Muspell | Rocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn. |
| Gjallarhorn | Every 8 seconds: Each UNIT gains 1/2/3 Haste. |
| House | Each adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Mender's Hut | Each adjacent UNIT gains 10/20/30 Regen. |
| Naströnd | Fertile: Each adjacent UNIT gains 20%/40%/60% Health. |
| Scout Camp | Each adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN. |
| Sheep Fold | Each adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen. |
| Shield Bearer Camp | Each adjacent UNIT gains 20/40/60 Armor. |
Based on this structure's tags (Civilian, HEALER, Knowledge, Unit).
