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Skald

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Hall of Skalds artwork showing the Skald

Unit

Skald

  • Healer

Skald is a healer unit deployed by Hall of Skalds in Northgard Battlegrounds. Storytellers that heal your units.

All units

Deployed by
Hall of Skalds
Health
25/50/75
Attack
Melee

Description

Storytellers that heal your units.

Stats by structure level

StatLevel 1Level 2Level 3
Health255075
Action Speed0.7/s0.7/s0.7/s
Range666
Movement Speed2.52.52.5
Healing153045

Deployment

Deployment
Deploy 1 Skalds.
Per villager
Each villager assigned to Hall of Skalds deploys 1 more (up to 3 villagers).
Aggro range
5

Structures that boost this unit

StructureEffect
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
ForestReduce the cost of CIVILIAN, ECONOMY and SUPPORT by 1 Kröwns.
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Winter FestivalProduce 1/2/3 Kröwns for each adjacent CIVILIAN.
Altar Of Kings5/10/15 Regen for each HEALER.
Barenton FountainEach adjacent HEALER gains 5/10/15 Healing.
MimirsbrunnEach adjacent HEALER gains 10%/20%/30% Action Speed.
UrdarbrunnEach adjacent HEALER gains 10/20/30 Healing.
YggdrasilEach HEALER gains 50%/100%/150% Healing.
Hall of SkaldsProduce 1/2/3 Lore for each adjacent KNOWLEDGE.
ForgeEach adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor.
BearAll NATURE UNIT gain 20/40/60 Health.
BreweryEach adjacent UNIT gains 1/2/3 Regen.
Ceremonial BonfireEach adjacent UNIT gains 1/2/3 Burn. Wildlands: Plus 2/4/6 Burn.
FarmEach adjacent UNIT gains 25/50/75 Health.
Gates of MuspellRocky: Each adjacent MYSTICAL UNIT gains 3/6/9 Burn.
GjallarhornEvery 8 seconds: Each UNIT gains 1/2/3 Haste.
HouseEach adjacent UNIT gains 30/60/90 Health and 3/6/9 Regen.
Hunter's LodgeEach adjacent UNIT gains 6/12/18 Damage.
Mender's HutEach adjacent UNIT gains 10/20/30 Regen.
NaströndFertile: Each adjacent UNIT gains 20%/40%/60% Health.
Scout CampEach adjacent UNIT gains 5%/10%/15% Action Speed for each TERRAIN.
Sheep FoldEach adjacent UNIT gains 30/60/90 Health and 5/10/15 Regen.
Shield Bearer CampEach adjacent UNIT gains 20/40/60 Armor.

Based on this structure's tags (Civilian, HEALER, Knowledge, Unit).