Stat
Damage
Base damage dealt by units and structures in combat. Blocked by Armor and Ward. 38 structures and 20 fate cards affect Damage.
How it works
Base damage dealt by units and structures in combat. Blocked by Armor and Ward.
Units with base Damage
Axe Thrower
- Ranged
Axe Thrower is a ranged unit deployed by Axe Thrower Camp in Northgard Battlegrounds. Attacks at short range with throwing axes.
Borgild
- Warchief
- Melee
Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.
Liv
- Warchief
- Melee
Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.
Brand
- Warchief
- Melee
Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.
Egil
- Warchief
- Melee
Egil is a warchief deployed by Wolf Banner Hall in Northgard Battlegrounds. Ruthless leader of the Wolf Clan.
Bear
- Melee
Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.
Berserker
- Melee
Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.
Draugr
- Melee
Draugr is a melee unit deployed by Draugr Tombs in Northgard Battlegrounds. Tough undead warriors that can poison enemy units.
Fox
- Melee
Fox is a melee unit deployed by Fox in Northgard Battlegrounds. Quick, fragile beasts that overwhelm in numbers.
Fallen Valkyrie
- Melee
Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.
Eldthur
- Melee
Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.
Einherjar
- Melee
Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.
Spectral Warrior
- Melee
Spectral Warrior is a melee unit deployed by Hörgr in Northgard Battlegrounds. A frail warrior, returned from the afterlife.
White Wolf
- Melee
White Wolf is a melee unit deployed by Horn of Managarm in Northgard Battlegrounds. A powerful enchanted wolf.
Jotunn
- Melee
Jotunn is a melee unit deployed by Jötunn Camp in Northgard Battlegrounds. A tough, slow unit with cleaving attacks that stun enemies.
Kaija
- Warchief
- Melee
Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.
Kobold
- Melee
Kobold is a melee unit deployed by Kobold Camp in Northgard Battlegrounds. Light, fast attackers.
Mercenary
- Melee
Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.
Son of Hrymr
- Melee
Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.
Sentry
- Melee
Sentry is a melee unit deployed by Sentry Camp in Northgard Battlegrounds. Weak melee unit that attacks in numbers.
Shield Bearer
- Melee
Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.
Draconic Jötunn
- Melee
Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.
Tracker
- Ranged
Tracker is a ranged unit deployed by Tracker Camp in Northgard Battlegrounds. Rapidly fires flaming arrows at medium range.
Warrior
- Melee
Warrior is a melee unit deployed by Warrior Camp in Northgard Battlegrounds. A well rounded melee unit.
Wolf
- Melee
Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.
Wyvern
- Ranged
Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.
Structures that grant or use Damage
| Structure | Effect |
|---|---|
| Altar Of Kings | Each adjacent UNIT gains: 3/6/9 Damage for each MELEE. |
| Axe Thrower Camp | Each adjacent RANGED gains 2/4/6 Damage. |
| Bear Banner Hall | After each battle, Borgild gains 50 Health, 5 Damage and 1 Regen. |
| Raven Banner Hall | After each battle, Liv gains 50 Health, 5 Damage and 3 Crit Chance. |
| Stag Banner Hall | After each battle, Brand gains 50 Health, 5 Damage and 10 Armor. |
| Wolf Banner Hall | After each battle, Egil gains 50 Health, 5 Damage and 1 Burn. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Berserker Camp | Deploy 1 Berserkers. |
| Boar | Deploy 2 Boars. |
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Draugr Tombs | Deploy 2 Draugr |
| Fox | Deploy 4 foxes. |
| Gates of Helheim | Gain 8/16/24 Damage for each adjacent DIVINE. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Hall of Skalds | Deploy 1 Skalds. |
| Healer's Hut | Deploy 1 Healers |
| Hlidskjalf | Deploy 1 Einherjar. |
| Hörgr | Deploy 4 Spectral Warriors. |
| Horn of Managarm | Deploy 3 White Wolves. |
| Hunter's Lodge | Each adjacent UNIT gains 6/12/18 Damage. |
| Jötunn Camp | Deploy 1 Jötunn. |
| Kaija's Den | After each battle, Kaija gains 80 Health, 2 Damage and 2 Regen. |
| Kobold Camp | Deploy 3 Kobolds. |
| Mender's Hut | Deploy 1 Menders. |
| Mercenary Camp | Deploy 1 Mercenary for every 6 |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
| Naglfar | Deploy 1 Son of Hrymr. |
| Offering Well | Plus 15/30/45 Health and 3/6/9 Damage at the start of each round. |
| Sacrificial Pyre | Each adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager. |
| Seal of Valhalla | 50% chance to deploy a Spectral Warrior whenever a friendly unit dies |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Shield Bearer Camp | Deploy 1 Shield Bearers. |
| Skull of Hrungnir | When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. |
| Tracker Camp | Deploy 1 Trackers. |
| Warrior Camp | Deploy 1 Warriors. |
| Wolf Den | Gain 5/10/15 Damage for each adjacent BEAST. |
| Woodcutter | Each adjacent RANGED gains 5/10/15 Damage. |
| Wyvern Nest | Deploy 1 Wyvern. |
Fate cards with Damage
| Card | Effect |
|---|---|
| Discombobulate | Target UNIT. ON ATTACK: Deal 15 additional damage of a random type. |
| Pathfinders | Target UNIT. Gain 3 Damage for each empty colonized tile. |
| Hail of Arrows | Each RANGED gains 3 Damage. |
| Power Shot | Target RANGED. Gain 8 Damage. |
| Monstrous Swing | Target MYSTICAL UNIT. Gain 5 Damage and 1 Cleave. |
| Expert Marksmen | Target RANGED. Gain 5 Damage and 15 Crit Chance. |
| Exploit Weakness | Target RANGED. ON CRIT: Gain 4 Damage. |
| Mythic Rage | Each MYSTICAL UNIT gains 8 Damage. |
| Ancient Rituals | Target DIVINE. Each adjacent MYSTICAL UNIT gains 10 Damage and 30 Health. |
| Knowledge is Power | Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE. |
| Fresh Air | Target MELEE. Gain 20 Damage and 50 Health per adjacent empty tile. |
| Sharpened Weapons | Target WARBAND. Gain 4 Damage. |
| Growing Toughness | Each WARCHIEF gains 5 Damage and 15 Health at the start of each round. |
| Well Trained | Target WARBAND. Gain 5 Damage and 25 Armor. |
| Heavy Blows | Target MELEE. Gain 15 Damage and lose 0.2 Action Speed. |
| Bloodied Might | Target UNIT. When struck in combat, gain 3 Damage. |
| Cut Them Down | Target MELEE. Gain 8 Damage and 1 Cleave. |
| Storm of Swords | Each WARBAND gains 10% Damage for each adjacent WARBAND structure. |
| Into the Fray | Target WARCHIEF. Gain 25% Damage, 20 Crit Chance and 3 Cleave. |
| Ancient's Wrath | Each MYSTICAL gains 10 Damage per DIVINE. |

























