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Damage

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Stat

Damage

Base damage dealt by units and structures in combat. Blocked by Armor and Ward. 38 structures and 20 fate cards affect Damage.

All stats & effects

How it works

Base damage dealt by units and structures in combat. Blocked by Armor and Ward.

Units with base Damage

Axe Thrower

  • Ranged

Axe Thrower is a ranged unit deployed by Axe Thrower Camp in Northgard Battlegrounds. Attacks at short range with throwing axes.

Borgild

  • Warchief
  • Melee

Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.

Liv

  • Warchief
  • Melee

Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.

Brand

  • Warchief
  • Melee

Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.

Egil

  • Warchief
  • Melee

Egil is a warchief deployed by Wolf Banner Hall in Northgard Battlegrounds. Ruthless leader of the Wolf Clan.

Bear

  • Melee

Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.

Berserker

  • Melee

Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.

Draugr

  • Melee

Draugr is a melee unit deployed by Draugr Tombs in Northgard Battlegrounds. Tough undead warriors that can poison enemy units.

Fox

  • Melee

Fox is a melee unit deployed by Fox in Northgard Battlegrounds. Quick, fragile beasts that overwhelm in numbers.

Fallen Valkyrie

  • Melee

Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.

Eldthur

  • Melee

Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.

Einherjar

  • Melee

Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.

Spectral Warrior

  • Melee

Spectral Warrior is a melee unit deployed by Hörgr in Northgard Battlegrounds. A frail warrior, returned from the afterlife.

White Wolf

  • Melee

White Wolf is a melee unit deployed by Horn of Managarm in Northgard Battlegrounds. A powerful enchanted wolf.

Jotunn

  • Melee

Jotunn is a melee unit deployed by Jötunn Camp in Northgard Battlegrounds. A tough, slow unit with cleaving attacks that stun enemies.

Kaija

  • Warchief
  • Melee

Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.

Kobold

  • Melee

Kobold is a melee unit deployed by Kobold Camp in Northgard Battlegrounds. Light, fast attackers.

Mercenary

  • Melee

Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.

Son of Hrymr

  • Melee

Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.

Sentry

  • Melee

Sentry is a melee unit deployed by Sentry Camp in Northgard Battlegrounds. Weak melee unit that attacks in numbers.

Shield Bearer

  • Melee

Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.

Draconic Jötunn

  • Melee

Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.

Tracker

  • Ranged

Tracker is a ranged unit deployed by Tracker Camp in Northgard Battlegrounds. Rapidly fires flaming arrows at medium range.

Warrior

  • Melee

Warrior is a melee unit deployed by Warrior Camp in Northgard Battlegrounds. A well rounded melee unit.

Wolf

  • Melee

Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.

Wyvern

  • Ranged

Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.

Structures that grant or use Damage

StructureEffect
Altar Of KingsEach adjacent UNIT gains: 3/6/9 Damage for each MELEE.
Axe Thrower CampEach adjacent RANGED gains 2/4/6 Damage.
Bear Banner HallAfter each battle, Borgild gains 50 Health, 5 Damage and 1 Regen.
Raven Banner HallAfter each battle, Liv gains 50 Health, 5 Damage and 3 Crit Chance.
Stag Banner HallAfter each battle, Brand gains 50 Health, 5 Damage and 10 Armor.
Wolf Banner HallAfter each battle, Egil gains 50 Health, 5 Damage and 1 Burn.
BearAll NATURE UNIT gain 20/40/60 Health.
Berserker CampDeploy 1 Berserkers.
BoarDeploy 2 Boars.
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
Draugr TombsDeploy 2 Draugr
FoxDeploy 4 foxes.
Gates of HelheimGain 8/16/24 Damage for each adjacent DIVINE.
Gates of MuspellDeploy 1 Eldthur.
Hall of SkaldsDeploy 1 Skalds.
Healer's HutDeploy 1 Healers
HlidskjalfDeploy 1 Einherjar.
HörgrDeploy 4 Spectral Warriors.
Horn of ManagarmDeploy 3 White Wolves.
Hunter's LodgeEach adjacent UNIT gains 6/12/18 Damage.
Jötunn CampDeploy 1 Jötunn.
Kaija's DenAfter each battle, Kaija gains 80 Health, 2 Damage and 2 Regen.
Kobold CampDeploy 3 Kobolds.
Mender's HutDeploy 1 Menders.
Mercenary CampDeploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4)
MjölnirEvery 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND.
NaglfarDeploy 1 Son of Hrymr.
Offering WellPlus 15/30/45 Health and 3/6/9 Damage at the start of each round.
Sacrificial PyreEach adjacent MELEE gains 3/6/9 Damage for each sacrificed Villager.
Seal of Valhalla50% chance to deploy a Spectral Warrior whenever a friendly unit dies
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Shield Bearer CampDeploy 1 Shield Bearers.
Skull of HrungnirWhen adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn.
Tracker CampDeploy 1 Trackers.
Warrior CampDeploy 1 Warriors.
Wolf DenGain 5/10/15 Damage for each adjacent BEAST.
WoodcutterEach adjacent RANGED gains 5/10/15 Damage.
Wyvern NestDeploy 1 Wyvern.

Fate cards with Damage

CardEffect
DiscombobulateTarget UNIT. ON ATTACK: Deal 15 additional damage of a random type.
PathfindersTarget UNIT. Gain 3 Damage for each empty colonized tile.
Hail of ArrowsEach RANGED gains 3 Damage.
Power ShotTarget RANGED. Gain 8 Damage.
Monstrous SwingTarget MYSTICAL UNIT. Gain 5 Damage and 1 Cleave.
Expert MarksmenTarget RANGED. Gain 5 Damage and 15 Crit Chance.
Exploit WeaknessTarget RANGED. ON CRIT: Gain 4 Damage.
Mythic RageEach MYSTICAL UNIT gains 8 Damage.
Ancient RitualsTarget DIVINE. Each adjacent MYSTICAL UNIT gains 10 Damage and 30 Health.
Knowledge is PowerEach UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE.
Fresh AirTarget MELEE. Gain 20 Damage and 50 Health per adjacent empty tile.
Sharpened WeaponsTarget WARBAND. Gain 4 Damage.
Growing ToughnessEach WARCHIEF gains 5 Damage and 15 Health at the start of each round.
Well TrainedTarget WARBAND. Gain 5 Damage and 25 Armor.
Heavy BlowsTarget MELEE. Gain 15 Damage and lose 0.2 Action Speed.
Bloodied MightTarget UNIT. When struck in combat, gain 3 Damage.
Cut Them DownTarget MELEE. Gain 8 Damage and 1 Cleave.
Storm of SwordsEach WARBAND gains 10% Damage for each adjacent WARBAND structure.
Into the FrayTarget WARCHIEF. Gain 25% Damage, 20 Crit Chance and 3 Cleave.
Ancient's WrathEach MYSTICAL gains 10 Damage per DIVINE.