Stat
Crit Chance
The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action. 35 structures and 18 fate cards affect Crit Chance.
How it works
The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action.
Units with base Crit Chance
Liv
- Warchief
- Melee
Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.
Bear
- Melee
Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.
Berserker
- Melee
Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.
Fallen Valkyrie
- Melee
Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.
Mender
- Healer
Mender is a healer unit deployed by Mender's Hut in Northgard Battlegrounds. A short range healer with a chance to critically heal.
Mercenary
- Melee
Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.
Son of Hrymr
- Melee
Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.
Draconic Jötunn
- Melee
Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.
Wolf
- Melee
Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.
Structures that grant or use Crit Chance
| Structure | Effect |
|---|---|
| Altar Of Kings | 3/6/9 Crit Chance for each RANGED. |
| Axe Thrower Camp | Deploy 1 Axe Throwers. |
| Bear Banner Hall | Deploy Borgild. |
| Raven Banner Hall | After each battle, Liv gains 50 Health, 5 Damage and 3 Crit Chance. |
| Stag Banner Hall | Deploy Brand. |
| Wolf Banner Hall | Deploy Egil. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Berserker Camp | Gain 2/4/6 Crit Chance for each adjacent WARBAND. |
| Boar | Deploy 2 Boars. |
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Draugr Tombs | Deploy 2 Draugr |
| Fox | Deploy 4 foxes. |
| Gates of Helheim | Deploy 2 Fallen Valkyries. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Hall of Skalds | Deploy 1 Skalds. |
| Healer's Hut | Deploy 1 Healers |
| Hlidskjalf | Deploy 1 Einherjar. |
| Hörgr | Deploy 4 Spectral Warriors. |
| Horn of Managarm | Deploy 3 White Wolves. |
| Jötunn Camp | Deploy 1 Jötunn. |
| Kaija's Den | Deploy Kaija. |
| Kobold Camp | Deploy 3 Kobolds. |
| Mender's Hut | Fertile: Gain 15/30/45 Crit Chance. |
| Mercenary Camp | Deploy 1 Mercenary for every 6 |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
| Naglfar | Deploy 1 Son of Hrymr. |
| Sacrificial Pyre | Rocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE. |
| Seal of Valhalla | 50% chance to deploy a Spectral Warrior whenever a friendly unit dies |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Shield Bearer Camp | Deploy 1 Shield Bearers. |
| Skull of Hrungnir | When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. |
| Tracker Camp | Deploy 1 Trackers. |
| Warrior Camp | Each adjacent MELEE gains 5/10/15 Crit Chance. |
| Wolf Den | Deploy 2 Wolves. |
| Wyvern Nest | Deploy 1 Wyvern. |
Fate cards with Crit Chance
| Card | Effect |
|---|---|
| Spotters | Target TOWER. Each adjacent RANGED gains 15 Crit Chance. |
| High Ground | Target TERRAIN. Adjacent RANGED gain 15 Crit Chance. |
| Devious Plan | Each RANGED gains 10 Crit Chance for each TERRAIN. |
| Sly Duelists | Target MELEE. Gain 10% Crit Chance. |
| Healer's Fortune | Target HEALER. Gain 15 Crit Chance. |
| Ambush Tactics | Target UNIT. Gain 3 Poison and 15 Crit Chance. |
| Bestial Fury | Each BEAST gains 1 Cleave and 15 Crit Chance. |
| Protect Our Homes | Each RANGED gains 3 Crit Chance per CIVILIAN. |
| Agent of Chaos | Target WARCHIEF. Gain 50 Crit Chance and 8 Poison. |
| Brilliant Souls | Each HEALER gains 50 Crit Chance. |
| Expert Marksmen | Target RANGED. Gain 5 Damage and 15 Crit Chance. |
| True Strike | Target UNIT. At the start of battle, gain 100 Crit Chance for 10 seconds. |
| Knowledge is Power | Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE. |
| Divine Guidance | Each UNIT gains 25 Crit Chance for each adjacent DIVINE. |
| Flurry of Blows | Target MELEE. Gain 10 Crit Chance. |
| Precise Strikes | Target MELEE. Gain 20 Crit Chance. |
| Into the Fray | Target WARCHIEF. Gain 25% Damage, 20 Crit Chance and 3 Cleave. |
| Eagle Eyes | Target WARBAND. Gain 15 Crit Chance for each adjacent TOWER. |









