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Crit Chance

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Stat

Crit Chance

The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action. 35 structures and 18 fate cards affect Crit Chance.

All stats & effects

How it works

The chance to land Critical Hit with any action. Critical Hits double the Damage (or Healing) dealt by the action.

Units with base Crit Chance

Liv

  • Warchief
  • Melee

Liv is a warchief deployed by Raven Banner Hall in Northgard Battlegrounds. Cunning leader of the Raven Clan.

Bear

  • Melee

Bear is a melee unit deployed by Bear in Northgard Battlegrounds. Tough, powerful beasts with lots of health.

Berserker

  • Melee

Berserker is a melee unit deployed by Berserker Camp in Northgard Battlegrounds. Brawlers with with high crit chance.

Fallen Valkyrie

  • Melee

Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.

Mender

  • Healer

Mender is a healer unit deployed by Mender's Hut in Northgard Battlegrounds. A short range healer with a chance to critically heal.

Mercenary

  • Melee

Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.

Son of Hrymr

  • Melee

Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.

Draconic Jötunn

  • Melee

Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.

Wolf

  • Melee

Wolf is a melee unit deployed by Wolf Den in Northgard Battlegrounds. A quick beast with a powerful attack.

Structures that grant or use Crit Chance

StructureEffect
Altar Of Kings3/6/9 Crit Chance for each RANGED.
Axe Thrower CampDeploy 1 Axe Throwers.
Bear Banner HallDeploy Borgild.
Raven Banner HallAfter each battle, Liv gains 50 Health, 5 Damage and 3 Crit Chance.
Stag Banner HallDeploy Brand.
Wolf Banner HallDeploy Egil.
BearAll NATURE UNIT gain 20/40/60 Health.
Berserker CampGain 2/4/6 Crit Chance for each adjacent WARBAND.
BoarDeploy 2 Boars.
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
Draugr TombsDeploy 2 Draugr
FoxDeploy 4 foxes.
Gates of HelheimDeploy 2 Fallen Valkyries.
Gates of MuspellDeploy 1 Eldthur.
Hall of SkaldsDeploy 1 Skalds.
Healer's HutDeploy 1 Healers
HlidskjalfDeploy 1 Einherjar.
HörgrDeploy 4 Spectral Warriors.
Horn of ManagarmDeploy 3 White Wolves.
Jötunn CampDeploy 1 Jötunn.
Kaija's DenDeploy Kaija.
Kobold CampDeploy 3 Kobolds.
Mender's HutFertile: Gain 15/30/45 Crit Chance.
Mercenary CampDeploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4)
MjölnirEvery 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND.
NaglfarDeploy 1 Son of Hrymr.
Sacrificial PyreRocky: Each adjacent MELEE gains 1/2/3 Crit Chance for each MELEE.
Seal of Valhalla50% chance to deploy a Spectral Warrior whenever a friendly unit dies
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Shield Bearer CampDeploy 1 Shield Bearers.
Skull of HrungnirWhen adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn.
Tracker CampDeploy 1 Trackers.
Warrior CampEach adjacent MELEE gains 5/10/15 Crit Chance.
Wolf DenDeploy 2 Wolves.
Wyvern NestDeploy 1 Wyvern.

Fate cards with Crit Chance

CardEffect
SpottersTarget TOWER. Each adjacent RANGED gains 15 Crit Chance.
High GroundTarget TERRAIN. Adjacent RANGED gain 15 Crit Chance.
Devious PlanEach RANGED gains 10 Crit Chance for each TERRAIN.
Sly DuelistsTarget MELEE. Gain 10% Crit Chance.
Healer's FortuneTarget HEALER. Gain 15 Crit Chance.
Ambush TacticsTarget UNIT. Gain 3 Poison and 15 Crit Chance.
Bestial FuryEach BEAST gains 1 Cleave and 15 Crit Chance.
Protect Our HomesEach RANGED gains 3 Crit Chance per CIVILIAN.
Agent of ChaosTarget WARCHIEF. Gain 50 Crit Chance and 8 Poison.
Brilliant SoulsEach HEALER gains 50 Crit Chance.
Expert MarksmenTarget RANGED. Gain 5 Damage and 15 Crit Chance.
True StrikeTarget UNIT. At the start of battle, gain 100 Crit Chance for 10 seconds.
Knowledge is PowerEach UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE.
Divine GuidanceEach UNIT gains 25 Crit Chance for each adjacent DIVINE.
Flurry of BlowsTarget MELEE. Gain 10 Crit Chance.
Precise StrikesTarget MELEE. Gain 20 Crit Chance.
Into the FrayTarget WARCHIEF. Gain 25% Damage, 20 Crit Chance and 3 Cleave.
Eagle EyesTarget WARBAND. Gain 15 Crit Chance for each adjacent TOWER.