Stat
Armor
Blocks incoming Damage and Burn. Ignored by Poison and Thorns. 35 structures and 10 fate cards affect Armor.
How it works
Blocks incoming Damage and Burn. Ignored by Poison and Thorns.
Units with base Armor
Borgild
- Warchief
- Melee
Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.
Brand
- Warchief
- Melee
Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.
Fallen Valkyrie
- Melee
Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.
Eldthur
- Melee
Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.
Einherjar
- Melee
Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.
Kaija
- Warchief
- Melee
Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.
Mercenary
- Melee
Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.
Son of Hrymr
- Melee
Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.
Shield Bearer
- Melee
Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.
Draconic Jötunn
- Melee
Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.
Wyvern
- Ranged
Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.
Structures that grant or use Armor
| Structure | Effect |
|---|---|
| Forge | Each adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor. |
| Axe Thrower Camp | Deploy 1 Axe Throwers. |
| Bear Banner Hall | When the storm begins, Borgild gains 200 Armor and 100% Regen for 10s. |
| Raven Banner Hall | Deploy Liv. |
| Stag Banner Hall | After each battle, Brand gains 50 Health, 5 Damage and 10 Armor. |
| Wolf Banner Hall | Deploy Egil. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Berserker Camp | Deploy 1 Berserkers. |
| Boar | Deploy 2 Boars. |
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Draugr Tombs | Rocky: Gain 200/400/600 Armor. |
| Fox | Deploy 4 foxes. |
| Gates of Helheim | Deploy 2 Fallen Valkyries. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Hall of Skalds | Deploy 1 Skalds. |
| Healer's Hut | Deploy 1 Healers |
| Hlidskjalf | Deploy 1 Einherjar. |
| Hörgr | Deploy 4 Spectral Warriors. |
| Horn of Managarm | Deploy 3 White Wolves. |
| Jötunn Camp | Deploy 1 Jötunn. |
| Kaija's Den | Deploy Kaija. |
| Kobold Camp | Deploy 3 Kobolds. |
| Mender's Hut | Deploy 1 Menders. |
| Mercenary Camp | Deploy 1 Mercenary for every 6 |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
| Naglfar | Deploy 1 Son of Hrymr. |
| Seal of Valhalla | 50% chance to deploy a Spectral Warrior whenever a friendly unit dies |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Shield Bearer Camp | Each adjacent UNIT gains 20/40/60 Armor. |
| Skull of Hrungnir | When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. |
| Tracker Camp | Deploy 1 Trackers. |
| Völund's Forge | Each adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor. |
| Warrior Camp | Deploy 1 Warriors. |
| Wolf Den | Deploy 2 Wolves. |
| Wyvern Nest | Deploy 1 Wyvern. |
Fate cards with Armor
| Card | Effect |
|---|---|
| Padded Armor | Target MELEE. Gain 25 Armor. |
| Defensive Formation | Target MELEE gains 15 Armor per adjacent WARBAND. |
| Shield Wall | Each WARBAND with Armor gains 20 Armor. |
| Roll with the Punches | Target UNIT. When struck in combat, gain 10 Armor. |
| Shield Bash | Target MELEE. Gain 40 Armor and 10 Frost. |
| Sentinels | WARBAND gain 30 Armor for each adjacent TOWER. |
| Fortified Thought | Each UNIT gains 20 Armor for each KNOWLEDGE. |
| Heavy Plate | Target UNIT. Gain 150 Armor and 2 Ward. |
| Ancient's Defense | Each MYSTICAL UNIT gains 25 Armor per DIVINE. |
| Well Trained | Target WARBAND. Gain 5 Damage and 25 Armor. |











