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Armor

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Stat

Armor

Blocks incoming Damage and Burn. Ignored by Poison and Thorns. 35 structures and 10 fate cards affect Armor.

All stats & effects

How it works

Blocks incoming Damage and Burn. Ignored by Poison and Thorns.

Units with base Armor

Borgild

  • Warchief
  • Melee

Borgild is a warchief deployed by Bear Banner Hall in Northgard Battlegrounds. Brave leader of the Bear Clan.

Brand

  • Warchief
  • Melee

Brand is a warchief deployed by Stag Banner Hall in Northgard Battlegrounds. Honorable leader of the Stag Clan.

Fallen Valkyrie

  • Melee

Fallen Valkyrie is a melee unit deployed by Gates of Helheim in Northgard Battlegrounds. Former champions of the gods, tough and deadly.

Eldthur

  • Melee

Eldthur is a melee unit deployed by Gates of Muspell in Northgard Battlegrounds. Huge tough gaint with cleaving burn damage.

Einherjar

  • Melee

Einherjar is a melee unit deployed by Hlidskjalf in Northgard Battlegrounds. An elite warrior with cleaving attacks that returns from the dead.

Kaija

  • Warchief
  • Melee

Kaija is a warchief deployed by Kaija's Den in Northgard Battlegrounds. Tough, loyal beast that fights for the Bear Clan.

Mercenary

  • Melee

Mercenary is a melee unit deployed by Mercenary Camp in Northgard Battlegrounds. A capable warrior, loyal only to Kröwns.

Son of Hrymr

  • Melee

Son of Hrymr is a melee unit deployed by Naglfar in Northgard Battlegrounds. A mercenary giant from an icy realm.

Shield Bearer

  • Melee

Shield Bearer is a melee unit deployed by Shield Bearer Camp in Northgard Battlegrounds. Heavily armored melee unit with a slow attack speed.

Draconic Jötunn

  • Melee

Draconic Jötunn is a melee unit deployed by Skull of Hrungnir in Northgard Battlegrounds. A monstrous unit with high damage and crit chance.

Wyvern

  • Ranged

Wyvern is a ranged unit deployed by Wyvern Nest in Northgard Battlegrounds. Burns enemy units at long range with explosive fireballs.

Structures that grant or use Armor

StructureEffect
ForgeEach adjacent UNIT gains 15/30/45 Armor for each MELEE. Rocky: Plus 10/20/30 Armor.
Axe Thrower CampDeploy 1 Axe Throwers.
Bear Banner HallWhen the storm begins, Borgild gains 200 Armor and 100% Regen for 10s.
Raven Banner HallDeploy Liv.
Stag Banner HallAfter each battle, Brand gains 50 Health, 5 Damage and 10 Armor.
Wolf Banner HallDeploy Egil.
BearAll NATURE UNIT gain 20/40/60 Health.
Berserker CampDeploy 1 Berserkers.
BoarDeploy 2 Boars.
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
Draugr TombsRocky: Gain 200/400/600 Armor.
FoxDeploy 4 foxes.
Gates of HelheimDeploy 2 Fallen Valkyries.
Gates of MuspellDeploy 1 Eldthur.
Hall of SkaldsDeploy 1 Skalds.
Healer's HutDeploy 1 Healers
HlidskjalfDeploy 1 Einherjar.
HörgrDeploy 4 Spectral Warriors.
Horn of ManagarmDeploy 3 White Wolves.
Jötunn CampDeploy 1 Jötunn.
Kaija's DenDeploy Kaija.
Kobold CampDeploy 3 Kobolds.
Mender's HutDeploy 1 Menders.
Mercenary CampDeploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4)
MjölnirEvery 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND.
NaglfarDeploy 1 Son of Hrymr.
Seal of Valhalla50% chance to deploy a Spectral Warrior whenever a friendly unit dies
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Shield Bearer CampEach adjacent UNIT gains 20/40/60 Armor.
Skull of HrungnirWhen adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn.
Tracker CampDeploy 1 Trackers.
Völund's ForgeEach adjacent MELEE gains 1/2/3 Cleave and 100/200/300 Armor.
Warrior CampDeploy 1 Warriors.
Wolf DenDeploy 2 Wolves.
Wyvern NestDeploy 1 Wyvern.

Fate cards with Armor

CardEffect
Padded ArmorTarget MELEE. Gain 25 Armor.
Defensive FormationTarget MELEE gains 15 Armor per adjacent WARBAND.
Shield WallEach WARBAND with Armor gains 20 Armor.
Roll with the PunchesTarget UNIT. When struck in combat, gain 10 Armor.
Shield BashTarget MELEE. Gain 40 Armor and 10 Frost.
SentinelsWARBAND gain 30 Armor for each adjacent TOWER.
Fortified ThoughtEach UNIT gains 20 Armor for each KNOWLEDGE.
Heavy PlateTarget UNIT. Gain 150 Armor and 2 Ward.
Ancient's DefenseEach MYSTICAL UNIT gains 25 Armor per DIVINE.
Well TrainedTarget WARBAND. Gain 5 Damage and 25 Armor.