Stat
Ward
Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one. 33 structures and 9 fate cards affect Ward.
How it works
Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one.
Structures that grant or use Ward
| Structure | Effect |
|---|---|
| Axe Thrower Camp | Deploy 1 Axe Throwers. |
| Bear Banner Hall | Deploy Borgild. |
| Raven Banner Hall | Deploy Liv. |
| Stag Banner Hall | Deploy Brand. |
| Wolf Banner Hall | Deploy Egil. |
| Bear | All NATURE UNIT gain 20/40/60 Health. |
| Berserker Camp | Deploy 1 Berserkers. |
| Boar | Deploy 2 Boars. |
| Defense Tower | Every 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN. |
| Draugr Tombs | Deploy 2 Draugr |
| Fox | Deploy 4 foxes. |
| Gates of Helheim | Deploy 2 Fallen Valkyries. |
| Gates of Muspell | Deploy 1 Eldthur. |
| Hall of Skalds | Deploy 1 Skalds. |
| Healer's Hut | Deploy 1 Healers |
| Hlidskjalf | Deploy 1 Einherjar. |
| Hörgr | Deploy 4 Spectral Warriors. |
| Horn of Managarm | Deploy 3 White Wolves. |
| Jötunn Camp | Deploy 1 Jötunn. |
| Kaija's Den | Deploy Kaija. |
| Kobold Camp | Deploy 3 Kobolds. |
| Mender's Hut | Deploy 1 Menders. |
| Mercenary Camp | Deploy 1 Mercenary for every 6 |
| Mjölnir | Every 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND. |
| Naglfar | Deploy 1 Son of Hrymr. |
| Seal of Valhalla | 50% chance to deploy a Spectral Warrior whenever a friendly unit dies |
| Sentry Camp | Deploy 1 Sentry for each CIVILIAN structure. (Max: 6) |
| Shield Bearer Camp | Deploy 1 Shield Bearers. |
| Skull of Hrungnir | When adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn. |
| Tracker Camp | Deploy 1 Trackers. |
| Warrior Camp | Deploy 1 Warriors. |
| Wolf Den | Deploy 2 Wolves. |
| Wyvern Nest | Deploy 1 Wyvern. |
Fate cards with Ward
| Card | Effect |
|---|---|
| Protect the Weak | Target CIVILIAN. Gain 1 Ward. |
| Mind Shield | Target KNOWLEDGE. Grant 1 Ward to each adjacent UNIT. |
| Second Wind | Target UNIT. Gain 3 Ward, the first time it falls below 50% Health in battle. |
| Protect the People | Target WARBAND. Gain 1 Ward for each adjacent CIVILIAN. |
| Last Breath | Target MELEE. When slain in combat, grant 1 Ward to the closest friendly unit. |
| Gleaming Aegis | Target UNIT. At the start of battle, gain 15 Ward for 10 seconds. |
| Heavy Plate | Target UNIT. Gain 150 Armor and 2 Ward. |
| baldr_403 | Whenever your HEALER units apply Healing, they have 10% chance to apply 1 Ward as well. |
| Protector's Smite | Target MELEE. ON CRIT: Gain 1 Ward. |
