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Ward

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Stat

Ward

Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one. 33 structures and 9 fate cards affect Ward.

All stats & effects

How it works

Prevents all Damage and conditions from one incoming attack. Each time Ward negates an attack this way it decreases by one.

Structures that grant or use Ward

StructureEffect
Axe Thrower CampDeploy 1 Axe Throwers.
Bear Banner HallDeploy Borgild.
Raven Banner HallDeploy Liv.
Stag Banner HallDeploy Brand.
Wolf Banner HallDeploy Egil.
BearAll NATURE UNIT gain 20/40/60 Health.
Berserker CampDeploy 1 Berserkers.
BoarDeploy 2 Boars.
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
Draugr TombsDeploy 2 Draugr
FoxDeploy 4 foxes.
Gates of HelheimDeploy 2 Fallen Valkyries.
Gates of MuspellDeploy 1 Eldthur.
Hall of SkaldsDeploy 1 Skalds.
Healer's HutDeploy 1 Healers
HlidskjalfDeploy 1 Einherjar.
HörgrDeploy 4 Spectral Warriors.
Horn of ManagarmDeploy 3 White Wolves.
Jötunn CampDeploy 1 Jötunn.
Kaija's DenDeploy Kaija.
Kobold CampDeploy 3 Kobolds.
Mender's HutDeploy 1 Menders.
Mercenary CampDeploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4)
MjölnirEvery 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND.
NaglfarDeploy 1 Son of Hrymr.
Seal of Valhalla50% chance to deploy a Spectral Warrior whenever a friendly unit dies
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Shield Bearer CampDeploy 1 Shield Bearers.
Skull of HrungnirWhen adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn.
Tracker CampDeploy 1 Trackers.
Warrior CampDeploy 1 Warriors.
Wolf DenDeploy 2 Wolves.
Wyvern NestDeploy 1 Wyvern.

Fate cards with Ward

CardEffect
Protect the WeakTarget CIVILIAN. Gain 1 Ward.
Mind ShieldTarget KNOWLEDGE. Grant 1 Ward to each adjacent UNIT.
Second WindTarget UNIT. Gain 3 Ward, the first time it falls below 50% Health in battle.
Protect the PeopleTarget WARBAND. Gain 1 Ward for each adjacent CIVILIAN.
Last BreathTarget MELEE. When slain in combat, grant 1 Ward to the closest friendly unit.
Gleaming AegisTarget UNIT. At the start of battle, gain 15 Ward for 10 seconds.
Heavy PlateTarget UNIT. Gain 150 Armor and 2 Ward.
baldr_403Whenever your HEALER units apply Healing, they have 10% chance to apply 1 Ward as well.
Protector's SmiteTarget MELEE. ON CRIT: Gain 1 Ward.