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Activations

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Stat

Activations

How many units a structure deploys in combat, or how many attacks a tower makes each cooldown in combat. 34 structures and 0 fate cards affect Activations.

All stats & effects

How it works

How many units a structure deploys in combat, or how many attacks a tower makes each cooldown in combat.

Structures that grant or use Activations

StructureEffect
Axe Thrower CampDeploy 1 Axe Throwers.
Bear Banner HallDeploy Borgild.
Raven Banner HallDeploy Liv.
Stag Banner HallDeploy Brand.
Wolf Banner HallDeploy Egil.
BearAll NATURE UNIT gain 20/40/60 Health.
Berserker CampDeploy 1 Berserkers.
BifrostEach adjacent WARBAND deploys 1/2/3 Activations extra unit(s).
BoarDeploy 2 Boars.
Defense TowerEvery 2 seconds: Fires 1 arrows. Gain 4/8/12 Damage for each adjacent CIVILIAN.
Draugr TombsDeploy 2 Draugr
FoxDeploy 4 foxes.
Gates of HelheimDeploy 2 Fallen Valkyries.
Gates of MuspellDeploy 1 Eldthur.
Hall of SkaldsDeploy 1 Skalds.
Healer's HutDeploy 1 Healers
HlidskjalfDeploy 1 Einherjar.
HörgrDeploy 4 Spectral Warriors.
Horn of ManagarmDeploy 3 White Wolves.
Jötunn CampDeploy 1 Jötunn.
Kaija's DenDeploy Kaija.
Kobold CampDeploy 3 Kobolds.
Mender's HutDeploy 1 Menders.
Mercenary CampDeploy 1 Mercenary for every 6 Kröwns you have stored. (Max: 4)
MjölnirEvery 7 seconds: Fire 5/10/15 Lightning Bolts at random enemy units. Each bolt deals 15/30/45 Burn. Gain 1/2/3 Lightning Bolt(s) per adjacent WARBAND.
NaglfarDeploy 1 Son of Hrymr.
Seal of Valhalla50% chance to deploy a Spectral Warrior whenever a friendly unit dies
Sentry CampDeploy 1 Sentry for each CIVILIAN structure. (Max: 6)
Shield Bearer CampDeploy 1 Shield Bearers.
Skull of HrungnirWhen adjacent to a Circle of Stone: Deploy 1 Draconic Jötunn.
Tracker CampDeploy 1 Trackers.
Warrior CampDeploy 1 Warriors.
Wolf DenDeploy 2 Wolves.
Wyvern NestDeploy 1 Wyvern.